﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class SummonAnimal : MonoBehaviour
{
    public int ID;

    public int HP;

    public float speed;

    public DefaultConst.state myState;

    //攻击属性
    public Attack attackInfo;

    public Vector3 postion;
  
	// Use this for initialization
	void Start ()
	{
	    attackInfo = gameObject.GetComponent<Attack>();
	    postion = gameObject.transform.position;

	}
	
}
